Character
First lets define what is Dungeons and Dragons, and what is not
to begin a game of DnD You must Create a Character, With attributes such as Strength Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Then choose a Race, Class, alignment, and Skills. Characters Vitality is measured with Hit Points(HP).
Actions
Simple actions have a 100% success rate, complex actions are require a Throw of the dice to determine success
Game Progression
As the game progresses the Character gains experience(EXP) through actions and quests. With enough EXP characters gain levels, with Levels come improvements class features, abilities and skills.
When a characters HP is depleted he is considered knocked out or Dead, It is usually possible to revive the character.
Gear
Items like Armor, Weapons are gathered and equipped. Some items require certain levels to be acquired before they can be used. Gear can be Found or purchased
Adventures
A typical game of DnD consists of a single adventure or story line. Typically these games have a background story of some kind, including Maps, Illustrations, location descriptions and goals to achieve. A linked series of adventures is referred to a campaign or world. Characters go out to battle Monsters and to interact with Non Player Characters(NPCs)
There is no Clear End to the game and it can go on indefinitely based on what the players and the GM want to do.
Comparison
So that, in short is Dungeons and Dragons, Now to compare World of Warcraft and Halo to DnD. To be fair I will be citing Multi-Player Halo 2
Aspect | DnD | WoW | Halo 2 |
Characters | |||
Attributes | Variable | Variable | N/A |
Class | 9 Classes* | 9 Classes | 1 Warrior |
Race | 5 Races* | 10 Races (5 Per Faction) | 2 Races, (1 Per Faction) |
Actions Success based on Character | Yes | Yes | No |
Gear - Acquire | |||
Armor | Purchase, Enemy Drop, Find, Make | Purchase, Enemy Drop, Find, Make | Find, Enemy Drop |
Weapons | Purchase, Enemy Drop, Find, Make | Purchase, Enemy Drop, Find, Make | Find, Enemy Drop |
Gear - Equip | |||
Armor | Limit By Character | Limit By Character | N/A |
Weapons | Limit By Character | Limit By Character | All Characters can use All Weapons |
Types of Gear | Unlimited** | Unlimited** | 17 Weapons |
Character Death | |||
Single Character | Revive By Others | Revive By Others | Auto Re-spawn |
Entire Party | Restart Instance | Restart Instance | Restart Level |
Character EXP | Unlimited** | 70 Levels | None |
Adventures | Open | Open | Set Story |
Game Ending | Not Defined | Not Defined | 25 Levels or Maps |
DnD | 13.5 | 1 | |
WoW | 13.5 | 1 | |
Halo | 1 | 1 |
** Limited By game engine
Out of 14 points DnD and Wow are the same on 13 and almost the same on 1 point, while halo is the same on 1 point and partly the same on 1 point.
In conclusion Dungeons and Dragons and World of Warcraft are not the same, but it is very clear that they come from a the same back ground and share lots of aspects, While Halo 2 shares almost none of these characteristics.
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